SHADOW OF THE HUNTER available now!
The Nature of Magic

While magic is no longer widely practiced, and its power has dwindled, there are still a small number of significantly power magic users, items, and creatures still existing in the known world. Most true magic has been lost to time, and several hundred years separate the current populations of the known world from even the simplest of spells.

Immortal agents in the CV utilize a mixture of eternal and Heliotic magic, though the latter has restrictions placed upon its use, in case of spell failure. There are still a small number of true Heliotic mages, but most are gone.

There are four major disciplines of magic: eternal, Heliotic, indigene, and enchantia.

Eternal Magic

There is some debate about the nature (or supernature) of eternal magic. It is exceedingly rare, and its use is almost always tied to an immortal or eternal being. Eternal magic ranges from spells to enchantments, but is primarily focused on remote viewing, teleportation, and destruction/creation.

Heliotic Magic

Heliotic Magic rose at the end of the Age of Elves. The use of Heliotic magic by humans and other races resulted in destroying much of the elves' civilizations, and cleared the way for humans to take the role as the predominant sentient beings in the known world. It was widely believed that Heliotic magic derived its source of power from the sun's rays. Enchantments and combat spells were the age old specialties of Heliotic magic users. Now even simple flash spells seem to fizzle.

Some cultures developed a use of natural magic through totems, familiars, or other methods. Called indegene magic, this discipline is also fading, but there are more indegene shamans that can successfully deliver spells than there are Heliotic mages. Most indigene magic revolves around divining information and speaking with the dead, but can also include simple control over animals or nature.

While not technically its own discipline, the ability to use magic to enchant an item is always a speciality within each discipline. Enchanting an item imbues that object with a portion of reusable magic to perform a task. Most commonly, the enchantment will fade over time or use, and weapons and armor are usually the most enchanted items. Since the decline of magic, enchanted items are becoming harder and harder to come by. Some enchantments find their way into the hands of nobility. Most enchanted items are now completely drained but the owner of the item keeps up appearances that the items are still bound to magic.



©2012 Patrick Koepke, All Rights Reserved